﻿using Microsoft.Xna.Framework;

namespace xEngine.Maths
{
    public struct Circle
    {
        #region Member Variables

        public float Radius;
        public Vector3 Center;

        #endregion

        #region Constructors

        public Circle(Vector3 center, float radius)
        {
            Center = center;
            Radius = radius;
        }

        #endregion
    }
}
